HUHO

An academic project where I utilized user research to develop the UX/UI of HUHO, a conceptual app aimed at fostering social connectedness through the presence of technology.

Collaborated with Asher Hunt and Jackson Coleman to synthesize research findings and present the project at the Belmont University Research Symposium.

Technology: helpful for long-distance, harmful for in-person connections.

Video Demonstration

College students' perspectives on technology's social impact

A mixed method, including 12 interviews and 33 participant survery, was used to explore views on social connection and current tech use and identify areas for improvement and future application.

Definition of Social Connectedness

PART 1

“Logged into social media, keeping up to date with friends and news.”

-Survey Participant

“Frequent personal interactions with others in your age group.”

-Survey Participant

“You are knowledgable about what is going on online.”

-Survey Participant

“To have a close-knit community that you are in regular communication with and can be vulnerable with.”

-Survey Participant

Current Technology Usage

PART 2

Types of Technology

Usage of Social Platforms

Areas for Improvement

PART 3

Staying up to date with long distance friends

Sharing content for entertainment

Learning about new things

Positives

Peer Comparison

“Materialistic and fake”

Addictive algorithm

Negatives

Impersonal

Poor mental health

Shallow connections

PART 4

Future Applications

How would you prefer an app/website help you in being socially connected?

Updates on new events in the community

Ease in connecting with people

Finding activities to do with friends

Connecting with groups for school projects

What features and functionalities would you prefer an app/website have to help stay connected?

Community commenting

Customization

Security/verification

Commonalities among friends

Who are the users?

Angel, a STEM graduate student, enjoys working but also values relaxation. On a Wednesday night, she seeks alternative plans as her favorite bar isn't hosting trivia this week.

Stefan, a motion graphics major and sports enthusiast, eagerly anticipates March Madness each year and enjoys a game of pickup. On Friday, he and his roommates ponder their plans for the evening.

Kristin, a graphic designer, reads romance novels and watches true crime with friends on weekends. Seeking more variety, she feels her and her friends’ weekends have become tedious.

What do the users think?

Clarification on icons and button locations.

Usability testing was completed with 13 individuals. Participants performed tasks while being monitored and then provided feedback using a survey. This process identified two areas requiring refinement to ensure a seamless user experience.

Noticeability of “My Events” tab


Icon labeling